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About Golf

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The Birth of Golf


1. Keep your temper under control. Throwing clubs, sulking and barking profanity make everyone uneasy.

2. The Spirit of the Game. Golf is played, for the most part, without the supervision of a referee or umpire. The game relies on the integrity of the individual to show consideration for other players and to abide the Rules. All players should conduct themselves in a disciplined manner, demonstrating courtesy and sportsmanship at all times, irrespective of how competitive they may be.

3. Safety rules. Players should ensure that no one is standing close by or in a position to be hit by the club, the ball or any stones, pebbles, twigs or the like when they make a stroke or practice swing. Players should not play until the players in front are out of range. Players should always alert greenstaff nearby or ahead when they are about to make a stroke that might endanger them. If a player plays a ball in a direction where there is a danger of hitting someone, he should immediately shout a warning. The traditional word of warning in such situations is “fore”. Players should always show consideration for other players on the course and should not disturb their play by moving, talking or making unnecessary noise. Players should ensure that any electronic device taken onto the course does not distract other players.

4. Attention to other players. On the field you should always pay attention to other players. Do not interfere with their play with conversations, unnecessary movements, unnecessary noise. Players must also make sure that the electronic devices that they have taken on the field do not distract other players. Very good, if such devices are turned off. Being on the putting green, you can not stand on the line of impact of another player or cast a shadow on it, at the time when he is going to make a strike. Players should stay in or near the putting area until the rest of the group members release the hole.

5. Scoring. In stroke play, a player who is acting as a marker should, if necessary, on the way to the next tee, check the score with the player concerned and record it.

6. Pace of Play. Players should play at a good pace. The Committee may establish pace of play guidelines that all players should follow. It is a group’s responsibility to keep up with the group in front. If it loses a clear hole and it is delaying the group behind, it should invite the group behind to play through, irrespective of the number of players in that group. Players should be ready to play as soon as it is their turn to play. When playing on or near the putting green, they should leave their bags or carts in such a position as will enable quick movement off the green and towards the next tee. When the play of a hole has been completed, players should immediately leave the putting green.


Golf Terms


Albatross: the term for three under par for a given hole. Three under par is a very rare score and an albatross is a very rare bird.


Birdie: a score of one under par on a hole.

Bogey: a score of one over par on a hole.

Break: is the amount a putt will curve to the side because of the slope, grain and wind that affect the movement of the ball.

Bunker: a hollow comprised of sand or grass or both that exists as an obstacle and, in some cases, a hazard.

Bag: a tall cylindrical bag used for carrying golf clubs and balls.


Cart: a small motorized vehicle for golfers and their equipment.

Caddie: the person who carries a player's bag and clubs, and gives insightful advice and moral support.

Chip: a short shot which arcs high into the air so as to land easily on or near the green.


Divot: the turf displaced when the club strikes the ball on a descending path.

Drive: a long-distance shot played from the tee box, intended to move the ball a great distance down the fairway towards the green

Driving range: ground on which strikes for range are practiced.


Eagle: a score of two-under-par on a hole.


Fairway: the area of short grass between the tee and the green.

Flight: 2 - 4 players who go across the field together.


Greenkeeper: a person responsible for the care and upkeep of a golf course.


Handicap: a numerical measure of a golfer's potential ability.


Marker: someone who is tasked with recording your scores.

Marshal: an individual whose duties generally focus on helping manage the flow around the golf course.


Par: the score an accomplished player is expected to make on a hole, either a three, four or five.

Putt: a high shot that is made from an area near the green.

Pitch: a high shot that is made from an area near the green and does not roll very far after striking the ground.


Rough: an area on a golf course outside of the fairways that generally features higher, thicker grass which interferes with making clean contact with the ball, or can even make it difficult to extricate the golf ball.


Swing: the movement you make when you hit the ball.


Tee: a small mound or a peg on which a golf ball is placed before being struck at the beginning of play on a hole; the area from which a golf ball is struck at the beginning of play on a hole.